Not everything I code is used. I would have to say that I use about 25% of it at most in the game so far. I spend days and days writing test after test just to delete it all and start over. Its a learning curve every day. and a bit frustrating, but its the […]
Today I decided it was time to add some water to Bounce Out. Bounce Out is my latest tinker project. Created with Unity, its a simple point and click or tap game. This water object and script make the ball float kind of realistically. But for this game I think its enough for now. Next […]
This simple Java method for JME3 returns Boolean true if the given spatial is with the radius from the given center point. Easy ah?!
Well a few of you may know that I’m working on a game or three. Ha! Well I’m always making games in my free time. Anyhow the latest of these I’m creating using Unity has the working title of Bounce Out. Bounce out is a simple game aimed at the mobile market. I thought I […]
This camera control script was written for Bounce Out, where it is used simply to follow the ball. I will be adding rotation controls to this as soon as I can work out a good method for the game. Once that is done, I will post that script up too. Add this c# script to […]
Unity control script to give a game object constant rotation or spin. Drop it on any game object and set up the approx RPM on each of the x,y or z axis. Spin Control: Unity Control script : C# : Script
So I don’t know how often this comes up for other coders, but it comes up often enough for me to want to make note of this process. This method only works if your parsing you code as PHP. First create a simple index.php file and add the following code to it. And that’s it. […]
Here is a test app to for JME3 to help explain how to find a vertex in a geometry and attach another geometry to the vertex….. All that code below will give you something like this: Check out the comments in the code for details on whats going on, but use the left mouse button […]
This simple method for JME3 returns Boolean true if the given spatial is within the radius from the given center point.